Creatures that begin their turns within this area must make a DC 12 Constitution saving throw or take 1d8 fire damage. On a successful save, a creature takes half damage and doesn't begins burning.Īfter the Molotov cocktail is thrown, its flames spread to cover a 10-foot radius of the target for 1d4 rounds, lighting any flammable objects within this area aflame. Each creature within 20 feet of an exploding Molotov Cocktail must make a DC 15 Dexterity saving throw or take 1d10 fire damage and begins burning for 1d4 rounds. Oversized Weapons Rationale A weapon with the oversized property is an intermediate step between the weapons in the PHB and Large-sized weapons (DMG p. If you want a big weapon for a Medium or Small race, try Oversized Weapons Have Rarity (5e Variant Rule). Originally coined as "a drink to go with Molotov's bread baskets" by the troops of Finland during the Winter War, a Molotov cocktail is a form of easily-breakable bottle, most often glass, filled with a flammable substance ranging from gasoline to alcohol to even napalm-like substances mixed with a small amount of motor oil, all capped off with an alcohol- or kerosene-soaked cloth.Īs an action, you can throw a Molotov cocktail at a point up to 60 feet away. Oversized (5e Variant Rule) This rule is designed with Large-sized PCs in mind. ![]() ![]() ![]() ![]() Molotov Cocktail Simple Ranged Weapons Weapon
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